Project AURIONAI Use-Cases Research & Innovation

Self-Play Reinforcement Learning with Search

Agents that reach superhuman play by playing against themselves at scale, often with tree search.

Tier Grades

feasible

Tier A: Frontier AI labs

feasible

OpenAI trained Five for 10 months on about 2 million frames every 2 seconds.

not feasible

Tier B: Indonesian AI labs

not feasible

Ten months of distributed training is out of reach on the evidence.

stretch

Tier C: Institution units such as ITB

stretch

Small-scale reproductions on board games are possible, but frontier-scale runs are not.

not feasible

Tier D: Organisations such as SEMAI (PoT, PoC, PoV)

not feasible

No delivery use is shown.

Where this comes from
Tiers: a) frontier AI labs, b) Indonesian AI labs, c) institution units such as ITB, d) organisations such as SEMAI delivering proof of technology, concept and value. Each rationale cites the anchors below.

Anchors

  • ComputeOpenAI Five: batches of about 2 million frames every 2 seconds, trained for 10 months.
  • DataOpenAI Five: self-play in Dota 2; MuZero: 57 Atari games plus Go, chess and shogi without given rules.
  • Team size (proxy)Proxy only (author count of an exemplar paper, not a headcount): 27 authors on the OpenAI Five paper (arXiv 1912.06680); 12 on MuZero.
  • Time horizonMulti-year.
  • Shelf-life signalsMuZero dropped the need for known rules that AlphaZero had.
  • Pipeline roleTier A runs self-play at scale; Tier C studies small reproductions; Tier B and Tier D have no observed role.
Where this comes from
Team size is a proxy (author counts of exemplar papers), not a headcount.

Who and What

Papers

Where this comes from
The papers to read first: where the direction began, its current best, and a survey when one exists.

Sources

  1. arxiv.org/abs/1912.06680 https://arxiv.org/abs/1912.06680
  2. arxiv.org/abs/1911.08265 https://arxiv.org/abs/1911.08265

To cite this page: Project AURION, AI Use-Cases Research & Innovation, "Self-Play Reinforcement Learning with Search", https://aurion.semai.id/topics/self-play-reinforcement-learning-with-search/, records of October 2026.